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TECHNOLOGY

Built on the Right Foundation

Every technology decision at Everburn Interactive starts with a single question: what does this specific experience actually need? We do not default to tools because they are popular. We choose them because they are the right fit for the systems we are building — and we go deep.

Game Engine — Unreal Engine 5

Our primary development engine is Unreal Engine 5, used with C++ as the core programming language. UE5 gives us the performance headroom, physics fidelity, and networking architecture that our games demand. For Marble Party specifically, we build on:

  • Server-authoritative physics ensuring every marble behaves consistently for every player and viewer, regardless of their connection
  • Chaos Physics for high-fidelity, deterministic marble simulation at scale
  • Custom gameplay systems in C++ for tight control over performance, netcode, and game state
  • Scalable multiplayer architecture designed to handle large simultaneous Twitch audiences without degradation

Backend and Live Infrastructure

Marble Party is a live-service game built around real-time audience participation. The backend infrastructure is designed to be reliable, scalable, and responsive under streaming conditions:

  • AWS as the primary cloud infrastructure for game servers, session management, and data pipelines
  • Twitch EventSub and Chat integration for real-time viewer participation directly through Twitch chat commands
  • Custom telemetry systems for monitoring session health, physics performance, and player experience in real time

3D Creation and Asset Production

Our art and asset pipelines are built for both quality and performance. Every asset that enters our games is optimized for real-time rendering without sacrificing visual character:

  • Blender for 3D modeling, sculpting, and animation
  • Physics-based material workflows
  • LOD and optimization pipelines for real-time performance targets
  • Custom asset tools built to our specific production needs

Performance is Not Optional

We treat performance as a design constraint, not an afterthought. Every system we build is evaluated against real targets:

  • Frame pacing stability under load
  • Network latency tolerance for live audience sessions
  • Scalability for future content updates without architectural refactoring
  • Cross-platform testing discipline from early in development

Always Evolving

The technology landscape changes fast. We stay current — not to chase trends, but because better tools mean better experiences. We continuously evaluate new rendering techniques, AI-assisted development workflows, and gameplay systems that can push our projects further than what existing games have attempted.